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NPGameDev

About

Gameplay programmer first, architect by obsession

I build casual games in C# and Unity, with Godot as a second home. Most of my energy goes into the space between feature architecture and the smallest UX detail: systems designed so well-optimized, seamless gameplay is the default, not a rescue mission.

Career

  1. 5 yrs 2 moscurrent

    Senior Unity Gameplay Programmer & Features Architect

    Tactile Games

    Feature architecture and UX across live casual titles. Scalable gameplay systems, performance work, and A/B-tested iteration at scale.

  2. 3 yrs 10 mos

    Senior Unity Developer & Java Specialist

    Red Wolves Studios

    Led game development initiatives while running backend infrastructure on AWS, React, and Java/Spring.

  3. 3 yrs 1 mo

    Engineer III · Senior Java Developer

    Web.com

    Business intelligence and data science integrations. Robust data pipelines and backend services.

  4. 1 yr 6 mos

    Web Developer & GBS Automation Developer

    IBM

    Automated solutions and web applications that streamlined global business services.