5 yrs 2 moscurrent
Senior Unity Gameplay Programmer & Features Architect
Tactile Games
Feature architecture and UX across live casual titles. Scalable gameplay systems, performance work, and A/B-tested iteration at scale.
About
I build casual games in C# and Unity, with Godot as a second home. Most of my energy goes into the space between feature architecture and the smallest UX detail: systems designed so well-optimized, seamless gameplay is the default, not a rescue mission.
Tactile Games
Feature architecture and UX across live casual titles. Scalable gameplay systems, performance work, and A/B-tested iteration at scale.
Red Wolves Studios
Led game development initiatives while running backend infrastructure on AWS, React, and Java/Spring.
Web.com
Business intelligence and data science integrations. Robust data pipelines and backend services.
IBM
Automated solutions and web applications that streamlined global business services.