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NPGameDev

Portfolio

Work that shipped, tools that stay open

A closer look at my professional path in game development: live titles, prototypes, and the open-source projects I maintain for the community.

Professional experience

Tactile Games logo

Tactile Games

current
  • Unity
  • C#
  • BigQuery
  • SQL
  • Periscope
  • bash
  • git
  • svn
Lily's Garden
Feature architecture, UX improvements, performance optimization, and an animation-stripping system for memory management.
Penny & Flo
Merge, gacha, and shop meta features. FTUE improvements, A/B testing, and UX iteration.
Prototypes
Several free-to-play puzzle prototypes aimed at the casual audience.
Red Wolves Studios logo

Red Wolves Studios

  • Unity
  • C#
  • Java
  • SQL
  • Hibernate
  • Spring
  • bash
  • git
Lectores Galácticos
Education game used in Argentina to help kids learn to read and write.
Voodoo Prototype
Hypercasual Unity prototype, unpublished.
React Games VR
VR experience in Unity simulating a movie theater.
Ikin XR
XR head-tracking prototype of a social media experience.

Before games: business intelligence and backend engineering at Web.com, automation development at IBM. The full picture lives on the about page.

Open-source contributions

Godot MCP Server

A server enabling local Model Context Protocol integration directly within Godot projects, bridging the gap between AI tools and the engine.