Portfolio
A closer look at my professional path in game development: live titles, prototypes, and the open-source projects I maintain for the community.
Professional experience
Tactile Games
current- Unity
- C#
- BigQuery
- SQL
- Periscope
- bash
- git
- svn
- Lily's Garden
- Feature architecture, UX improvements, performance optimization, and an animation-stripping system for memory management.
- Penny & Flo
- Merge, gacha, and shop meta features. FTUE improvements, A/B testing, and UX iteration.
- Prototypes
- Several free-to-play puzzle prototypes aimed at the casual audience.
Red Wolves Studios
- Unity
- C#
- Java
- SQL
- Hibernate
- Spring
- bash
- git
- Lectores Galácticos
- Education game used in Argentina to help kids learn to read and write.
- Voodoo Prototype
- Hypercasual Unity prototype, unpublished.
- React Games VR
- VR experience in Unity simulating a movie theater.
- Ikin XR
- XR head-tracking prototype of a social media experience.
Before games: business intelligence and backend engineering at Web.com, automation development at IBM. The full picture lives on the about page.
Open-source contributions
Godot MCP Toolkit
asset storeA toolkit that leverages the MCP server to enable complex AI agent interactions and workflows with Godot projects. Published on the Godot Asset Store for 4.2–4.7.
Godot MCP Server
A server enabling local Model Context Protocol integration directly within Godot projects, bridging the gap between AI tools and the engine.